patch notes 10/29/26
2026-10-29
i need to mention wow forever before november 4th or i might not get the opportunity for quite some time. look i’m not going to kid myself and expect to play this for years. but i’m sayin’ there’s a chance. the amount i played in the beta is a little obscene for someone fully cognizant of it’s ephemeral nature. then again i did the same thing for warborne above ashes and now we’re really talking about ephemeral.
i’m extremely confident that i’m going to get a least a level 45 and a couple 30’s before i evaporate off this one, and i think blizzard has a real shot of cooking something up that i’ll return to regularly, even if i think it should be illegal for them to invoke the word horizontal. personally if i can stay around 99% relevant in pvp with gear from just pvp or crafting it’ll be a real challenge to lapse the sub. especially with this overlord addon grabbing me by the luas. i was really hoping forever would have some world pvp objectives built in but fuck it we’ll do it ourselves.
my biggest pain point was the server layering. it just feels super weird man. especially when the overlord addon is yelling that there’s some sick control-point pvp right down the road but all your layer musters up is 3 gnome rogues with their ambush keys taped together.
even outside pvp i’ve caught the view distance for mobs acting pretty wild. i first really noticed the issue flying around in dragonflight. i’d come in for an approach and the mobs and players hanging out there wouldn’t appear til mere moments from landing. it completely wipes out my immersion, and occassionally i’ve been getting that same vibe running around the barrens during the beta. it feels like i’m probing around the darkness except it’s entirely daylight outside.
big picture, i suspect the layers are worth the weirdness. i’d just like if someone could go ahead and figure out how to make it really sing. there are a few companies out there trying to make server meshing work in mmos but nobody has really hit a breakthrough yet. star citizen hasn’t been able to perfect it with a billion fucking dollars. can we expect a small indie company like blizzard to grasp it?
overall i had a blast with the beta and i’m hyped beyond belief for launch. new and exciting class changes are welcomed, the new quests feel right at home, and the graphics are stunning. it feels ridiculous to say that some foggy godrays and bloom are my favorite part but i had to stop and admire the scenery several times while questing through silverpine forest.
world of warcraft: forever launches on november 4th and takes my life with it.
for the horde and all that
lok’tar ogar type shit